Monday, 10 June 2013

The Lost Piloteer (University Group Based Project)

The Lost Piloteer was created by myself and 4 other group members as a final major university project. During the production of The Lost Piloteer all team members had different roles and jobs and we worked as a production team. 
My main role throughout the whole production was to manage the game engine and implementation of assets and game features. I would take content created by the team and place them within the engine. another main role i took was to set dress the environments with the game. 
I created all foliage assets with the use of SpeedTree and Autodesk Maya and other game world assets.
All lighting within the game was created by myself, this also includes all post process and shadow effects.

The Lost Piloteer Trailer  















Student 'Much Haste to Igford' (University Project)

This a a level for a racing game called Much Haste to Igford that was created by Richard Morgan as a University project and now is being developed fully as a standalone title. My project was to create a level from scratch and by myself to the same style and aesthetic as Richards game. Below all screenshots of my level completely built and dressed myself. All assets and textures were also created by me. 

Here is Richard Morgans blog address to compare styles. 
All rights go to Richard Morgan for Much Haste to Igford and its property.








The screenshot below shows another design i created for an iOS device using touch technology to control and play. 

Project K.A.L.L (University Work)


This level was created as part of a small team as a presentation to high tutors for assessment. All set dress and lighting design was done by me, as well as most of the assets and models used. My team during this production were not greatly involved so most of design and production was done by me. i did not mind this as i had full control and enjoyed the whole process. this is where i first started to learn and love set dressing and lighting techniques. All shots are taken with the game engine UDK (Unreal Development Kit)

































Basic and Advanced Modeling

These are basic and advanced model i have personally created either for individual or group based work within a university project. Other models i.e like the guns were personal.